What does it do?
Reloop modifies samples and allows them to conform to byte boundaries.
What’s a byte boundary?
Byte boundaries are normally associated with console based looping sound effects & music files which, based on platform limitations, have to conform to a precise length of samples based on a multiple of a unique number – otherwise they’ll glitch horribly each time the sample loops! This number differs according to each console (it’s different for Microsoft’s Xbox and Sony’s Playstation (1&2) for example). Traditionally, this would mean sitting with a sample editor and a calculator ensuring that the sample length is an exact multiple of this unique number. This is rather boring and soul destroying – especially if you have to do this for different platforms!
WHY RELOOP? I've already got a tool that can do this.
Here are 4 reasons why you should use Reloop..
1. It conforms samples in a unique way which produces superior (i.e.completely invisible) results without any clicks.
2. Peace of mind. Before handing assets over, you can guarantee that the
results will work since you've done the conversions at source and heard the
results. This reduces headaches and stress, especially during crunch :-)
3. It's cross platform, no testing or previewing on every platform to
make sure the loops work.
4. It's batchable!
How does it work?
Bob & Barn Ltd. employed the services of Dylan Menzies, PhD. (Digital Signal Processing at Cambridge university) from Zenprobe Software who spent over six months creating and perfecting the algorithms that allow this plugin to be 100% reliable in invisibly conforming samples to byte boundaries on all current and next-gen consoles & home computers for both stereo & mono samples over 5000 samples in length (this figure maybe a lot less but it depends entirely on the nature of the sample and the byte boundary). In his own words...
“Reloop incorporates an advanced signal processing design that modifies the whole loop, rather than using the conventional approach with cross fade regions that can generate noticeable artifacts. The DirectX protocol has had to be stretched to accommodate this technique but the result is a plugin that will operate seamlessly within the Soundforge batch processing framework.”
OK, I’m interested, what now?
Download the demo. It’s been locked to work on 50 samples. Feel free to try it out on a number of different files, then just pop the final length into a calculator, divide by 50 to prove it’s doing what it says it is (if everything goes to plan you shouldn’t be able to hear a single difference).
Not only is the effect invisible to hear, the benefits truly come into their own when you consider the potential of putting in a ‘magic’ number which will conform samples to work on EVERY platform you’re developing for, thus negating the need for multiple source files. For NDA reasons we cannot disclose the unique numbers for each platform here, but drop us an email and we’ll give you some pointers. Please bear in mind the higher the number, the higher the likelihood of a noticeable effect on small files (less than 10,000 samples in length.)
Download Demo Now
Click above to download Reloop. The demo version is locked to conform samples to a byte-boundary of 50.
This is a Soundforge ONLY Direct-X plugin (Direct-X is not normally designed for this sort of application, hence our focus upon the most popular 2-track sample editor for use within the games industry (research conducted by Andrew Barnabas in May 2005 showed that over 70% of 100 games companies polled worldwide used Soundforge)). It’s been tested on Win 2K & XP on all versions of Soundforge from 4.5 upwards.
PLEASE READ THIS FIRST
Of course there are millions of different permutations of OS / software / audio card, associated revisions & drivers etc. Obviously we cannot legislate for every single combination so please test this product works on your particular setup in single file and batch mode from the demo BEFORE purchasing a serial number.
Refund Policy
Due to the online nature of this product, once you have downloaded the demo, tested it on your system and subsequently purchased a serial number, this cannot
be “returned” and therefore we cannot issue a refund since you are in possession of the goods. Of course every situation is unique, please drop us a line if you feel your situation warrants further attention and we’ll be happy to discuss this with you.
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